Sunday, 21 February 2010
Now that my animating task is for the most part done on the team project, I have had the majority of this weekend to work on the lightin for my other animated scene.
These images illustrate my thinking when i am putting lights into the scene.
I put the 3D up next to the original live action to see where the lighting is coming from. From what i can tell the actor is lit by a spot lite from off camera projected over the other characters shoulder. And then you have lighting coming from within the scene lighting the sides of their faces.
It can be a little tricky getting it exactly how it looks in the 3D, I keep toying with the cone angle shape and doing quick renders of an image to see how close i am.
I can light up the character who's speaking, its just the other character, his shoulder is lit from somewhere, possibly just the ambient light in the scene.
Anyway, all i have left to do is the opening shot, which is the longest and requiring the most camera movement.
Once all the lighting is done in the other shots i will get cracking on the last one.
I don't for see any problems, other than my processor getting pretty slowed down due to the two characters interacting, so getting quick feedback all i can do is playblast. but this is not a big issue.
Saturday, 13 February 2010
an example of a lighting test i did recently.
there are some spot lights illuminating the characters and an ambient colour light on the wall to create that slight blue tint.
I need more fall off from the shading as the shadows need to look a bit more opaque. other than detail issues its a pretty good test, and looks pretty close to the original footage, I will go through the clips I have already finished and try to match all the lighting up in each shot.
I will aim for a pretty smooth looking collection of shots, ready for editing, i may need afew more weeks of animating to finish the whole scene.